#include #include #include #include "dat.h" void addm(Matrix a, Matrix b) { int i, j; for(i = 0; i < 4; i++) for(j = 0; j < 4; j++) a[i][j] += b[i][j]; } void subm(Matrix a, Matrix b) { int i, j; for(i = 0; i < 4; i++) for(j = 0; j < 4; j++) a[i][j] -= b[i][j]; } void mulm(Matrix a, Matrix b) { int i, j, k; Matrix r; for(i = 0; i < 4; i++) for(j = 0; j < 4; j++){ r[i][j] = 0; for(k = 0; k < 4; k++) r[i][j] += a[i][k]*b[k][j]; } for(i = 0; i < 4; i++) for(j = 0; j < 4; j++) a[i][j] = r[i][j]; } void transm(Matrix m) { int i, j; double tmp; for(i = 0; i < 4; i++) for(j = i; j < 4; j++){ tmp = m[i][j]; m[i][j] = m[j][i]; m[j][i] = tmp; } } double detm(Matrix m) { return m[0][0]*(m[1][1]*m[2][2] - m[1][2]*m[2][1]) + m[0][1]*(m[1][2]*m[2][0] - m[1][0]*m[2][2]) + m[0][2]*(m[1][0]*m[2][1] - m[1][1]*m[2][0]); } Vector3 mulvecm(Vector3 v, Matrix m) { Vector3 r; double w; r.x = v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + m[0][3]; r.y = v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + m[1][3]; r.z = v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + m[2][3]; w = v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2] + m[3][3]; if(w == 0) return r; r.x /= w; r.y /= w; r.z /= w; return r; }